To let off some creative steam, we gave our CG team an open Christmas brief; simply show us your take on Christmas! Keep your eyes peeled over December on our blogs and social media to see the unique entries. Some design focused, some whimsical and some slightly sinister…!
Here's a selection of entries from the team.
Our in-house R&D team is tasked with testing the latest CGI, AR and animation software. As a visualisation studio, we continuously push expectations to remain at the forefront of photorealistic renders.
Here’s a great example of our Studio Lead putting his technical skills to the test, rendering a technical festive treat.
"I created the animation to test the exciting recent release of Blender 3.0. Using Pixar's USD format to transfer assets over from 3ds Max, I used the new cycles X render engine, and the GPU to provide a much more interactive, artistic process. With huge speed increase, taking just a couple of hours to deliver the end frames for this animation on a single machine"